Micromax Canvas Spark Review: Pocket-Friendly Smartphone

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Ever since Motorola launched the ultra-budget Moto E (Review | Pictures) last year and enticed first-time smartphone buyers, other big brands such as Asus, Lenovo, andXiaomi have followed suit. While Micromax has had options in that price range for years now, the price-to-performance ratio of those smartphones was skewed. The only exception was the Micromax Canvas A1 – one of the three Android One smartphones made to Google’s own standards.

Recently, Micromax launched the Canvas Spark, a phone that costs a little under Rs. 5,000 and runs Android Lollipop out-of-the-box. The Micromax Canvas Spark also has a quad-core processor. Should this be the smartphone any first-time buyer should consider? Let’s find out.

Look and feel
Micromax has pulled out  all the stops to create a premium-looking budget device; the Canvas Spark. We received a white/gold unit for review but it is also available in a grey/silver option. The matte rear curves gently, and coupled with the phone’s 8.5mm thickness, makes this phone feel really good to hold. Moreover, the weight of 134g is distributed evenly across the entire body. The gold trim running around the edges is actually plastic but Micromax has given it a metallic coating to add some sheen. We saw a similar colour scheme in the Micromax Canvas Gold A300.

A 4.7-inch screen is front and centre. Above it, one can find the earpiece, front camera, and ambient light sensor. Micromax has gone with a row of touch-sensitive capacitive buttons for navigation, placed right below the screen. These Lollipop-style buttons have thin outlines and are not backlit, which makes it very difficult to see them properly.

The volume rocker and power button are on the right edge. The tactile feedback of these buttons is average at best. Machine-drilled holes for the speaker grille are on the bottom of the rear. The camera module on the rear juts slightly out of the main body, thereby potentially exposing it to scratches and also causing the phone to wobble slightly when placed on a flat surface. A thick metallic Micromax logo is placed below the camera. The rear cover is removable but it only reveals the SIM card slots and the microSD card slot; the battery is not accessible.

Specifications and software
Micromax has used the tried-and-tested MediaTek MT6582 SoC on the Canvas Spark. This SoC uses four 1.3GHz processor cores and integrated Mali 400 graphics. The phone also has 1GB of RAM and 8GB of internal storage space. Storage can be expanded by up to 32GB using a microSD card.

The primary camera on the Canvas Spark can capture 8-megapixel still images and shoot 720p video, and there is a 2-megapixel camera on the front. The phone accepts two Micro-SIM cards, of which at least one can connect to a 3G network. Rounding off the other connectivity options are Wi-Fi a/b/g/n and Bluetooth v4.0. A 2000mAh battery powers the device, giving it a rated talk time of 7 hours and rated standby time of 335 hours.

The 4.7-inch IPS screen has a resolution of 540×960, which is similar to that of the Motorola Moto E (Gen 2). However, the screen of the Moto E (Gen 2) is slightly smaller at 4.5 inches and therefore looks a little sharper. The Canvas Spark’s screen is average at best with decent viewing angles but below-average sunlight legibility. Thankfully, the display isn’t over saturated and the warm colours look pleasant. The screen is protected by Corning’s Gorilla Glass 3, which is good.

Micromax hasn’t played around much with the stock version of Android Lollipop except for changing the background of the app drawer from white to a slightly transparent dark grey, and the default icons to pastel-coloured flat set. This is actually a great move because the stock Android Lollipop experience is very polished. Micromax has also thrown in a whole ton of third-party apps, most of which won’t be useful for most people and cannot be uninstalled.

Performance and camera
We won’t mince any words – we faced a lot of performance issues with the Canvas Spark. There were times when an app wouldn’t open for a good 15 seconds after we had touched its icon. Also, sometimes the screen wouldn’t be responsive after waking the device from standby. Thankfully, these issues didn’t completely break the experience but the phone definitely did not feel smooth enough. High-end games struggled with constant stutters, but casual games worked fine. We must highlight the fact that all the Android One phones use the same SoC, but provide a better experience.
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